IN DREAMS I WALK WITH YOU: Fantasy, Folklore and Dark Humor in Neil Gaiman's _Sandman_ series The _Sandman_ series, written by Neil Gaiman and illustrated by a number of different artistic teams, is immediately distinguishable from most American comic books. It contains recognizable visual elements such as character depiction, panel shapes, and multi-media artwork, but is also notable because of the complex and allusion-filled narrative. Gaiman peppered the series with references to Shakespeare, classical myth, and historical fact in narratives dealing with subjects such as urban decay, British private schools, the occult, murder and insanity, among others. Gaiman's target audience needs a passing acquaintance with everything from Greek mythology to literature ranging from Shakespeare to Harlan Ellison and back again (or at least to have the means to look up the allusions). However, it is Gaiman's main set of characters in the Sandman series, known as the Endless, who most prominently emphasize and embody Gaiman's preoccupations with fantasy, folklore and dark humor. In the series, the main character, Dream, like his mythic counterpart, is known by many names--the Sandman, Morpheus, King of Dreams, Kai'ckul, Oneiros, and many more, depending on what creature from what culture is referring to him. Dream has six siblings--Destiny, Destruction, Death, Despair, Desire, and Delirium--who comprise a parentless family called the Endless. While they are not Gods, they rule over corresponding aspects of human life. Dream, and the six other members of the Endless, unlike superheroes, do not attempt to save humanity, either from itself or some other threat. They are also generally unconcerned with superheroic antics. The Endless immediately raise issues of fantasy because of the very nature of what they are and what they do. They are also notable because they do not behave like most comic book protagonists. Gaiman's focus is not on what the Endless represent in American culture, and his purpose is not to interrogate American culture's fascination with superheroism. Rather, his goal seems to have been to create a series of comic books containing elements of various genres and high art forms. The series showcases techniques seen in high art such as finished pencil, photography, and literary narratives in Gaiman's chosen format--comic books--which also happens to be the one of the last formats most Americans associate with high art. As Dream and his actions are usually the primary focal point in the series, it makes sense that the narrative would work to subvert conventional expectations of both time and paneling. Sandman's effect upon the reader mirrors dreaming. In dreams, after all, time is fluid and things can simultaneously be both what they are and what they are not. Because of the element of dreams and fantasy, _Sandman_ is less concerned with the linear continuity of images than most comic books, because more emphasis is given to the images as individual images as well as images within a narrative system. A significant amount of the attention lavished on _Sandman_ by the critics points to various artistic techniques found in the series. Many articles discuss how the images could as easily be displayed in museums and what it means for high art techniques to be found within the culturally debased comic book format. _Sandman_ was one of the first American mass-market comic books to combine high art media with text in a sequential order. Dave McKean's multi-media found-object work, located on the covers of the issues, illuminate the narrative in ways that drawn images alone can not. Also, McKean's mixed-media work is very eye-catching, especially to the non-comics-reading adult whose familiarity with comic books may--at best--be passing glances at covers while coaxing their child out of the comic book specialty shop. _Sandman_ was held up by critics and fans alike as an example of a comic book that was not childish or directed at an audience made up of children. Many turned to the artwork as the primary example of sophistication in the text. Many others pointed to the narrative, reading it as an especially clever revisionist text. In many ways, _Sandman_ can also be read as fascinated with the ways in which individual human lives intersect with myth and fantasy. Fantasy is a general term for any type of fictional work that is not primarily devoted to realistic representation, and often describes imagined worlds in which magical powers and other impossibilities are accepted. Gaiman himself prefers to leave his definition of fantasy notoriously vague. He stated in a July 1994 Comics Journal interview (# 169) that he is "the kind of person who likes to define fantasy as any kind of fiction." Of course, when many Americans think of fantasy, they most commonly associate it with imaginary creatures such as faeries and elves. Gaiman expects this, and in a nod of sorts to more traditional fantasy works, he includes an elf named Nuala. In the collection _Season of Mists_, Nuala is given as a gift from Titania and Auberon, the rulers of a realm called Faerie. Titania and Oberon, of course, are Shakespearean characters, and appear in Gaiman's revisionist version of "A Midsummer Night's Dream". Nuala orginally appears at the Dreaming as a young human robed in fancy clothing. Dream learns that she is a gift he cannot refuse without greatly offending Titania and Auberon. He reveals her to be a significantly less fanciful elf-creature, by disabling her ability to appear as something she is not. It is Dream who strips away Nuala's artifice, insisting that she adhere to reality within his realm--which is a realm made up of fantasy and dreams. However, for all of the power Gaiman grants the Endless, simply being a member of the Endless does not prevent one from falling prey to human vices and emotions such as pride and desire. Dream suffers though a number of failed romantic relationships, and strained familial relationships. There is a rift between the older members of the Endless and the younger. Desire carries a continual quest to upset and unsettle Dream, going as far as fathering a child by a minor character named Unity Kincaid. Kincaid was one of many victims of a sleeping sickness brought on by Dream's seventy-year imprisonment at the hands of mortals who were trying to summon his older sister--Death. Delirium, the youngest of the Endless, is often talked down to by most of her siblings simply because she is the least linear of all of them. Paradoxically, in _Brief Lives_, she is the only one of the Endless who actively goes searching for Destruction, who had abandoned his realm 300 years earlier due to rapid technological developments, which he thought were making his job obsolete. The members of the Endless also have the ability to project images of themselves into other peoples minds, something that seems ghost-like and certainly within the realm of fantasy. An example appears in _Brief Lives_ when Dream and Delirium are in search of Ishtar, Destruction's former lover. They go to a striptease club where Ishtar, pressed for worship, is now working as an exotic dancer. Dream, tall and gaunt, Delirium, short and wildly colorful, and Matthew, Dreams familiar (a raven who was once a man) approach the door of Suffragette City, the strip club. The bouncer refuses to admit them. Dream points out that they "are three adult males attired in accordance with local standards and you are only too pleased to invite us into your establishment." The next panel shows three male figures, clad in baseball caps and workshirts, walking into the bar. However, the reader can still identify Delirium though her distinctive speech balloon as she says, "I did that. What you just did. I did that in the beginning." She could mean the beginning of the narrative, which is, of course, the beginning of _Brief Lives_, or she could mean in the beginning when she changed from Delight to Delirium, or something else entirely. It would come as no surprise to the reader to discover that Delirium is referring to something completely unconnected to the text, or, she could be self-referentially referring to all three. The reader has come to expect Delirium to be non-linear and coded with multiple meanings. Gaiman also shows the Endless making side wagers with each other over the outcome of human lives. In the issue "Three Septembers and a January," contained in the seventh book, _Fables and Reflections_, Despair calls Dream to the room of one Joshua Abraham Norton, a failed businessman contemplating suicide. It is September 1859, and Despair challenges Dream: "Can you really keep him from my realm, from all our realms, before our oldest sister comes for him?" Dream, goaded by Despairs taunts that dreams are nothing, gives Norton a dream--to be the first Emporer of the United States. Among his subjects, and one of the many to pay the fifty-cent Imperial tax, is Samuel Clemens. It is Norton who gives Clemens--Mark Twain--the encouragement to write about the jumping frog--Twain's 1865 short story The Notorious Jumping Frog of Calaveras County--stating that readers like things that take their mind off of daily routine and into day-dreams and fantasy. Before he dies a natural death twenty-one years after Despairs taunts, Norton becomes an embodiment of folklore. In one sequence he is accosted by tourists from the Northeast who have put him down on their itinerary as one more tourist sight to see. Folklore is a modern term for the body of traditional customs, superstitions, stories, dances, and songs that have been maintained by a community by processes of repetition other than the written word. Gaiman relies on a use of folklore--Norton's fame speads primarily by word of mouth. In a way, Death and Dream (and, to a lesser degree, the rest of the Endless) embody folklore as well, from the stories of Mister Sandman passed from mother to child to the various interpretations and images of Death. An example of Gaiman's use of folklore is the "Tales in the Sand" sequence, from _The Doll's House_ collection. Two figures are shown walking across the desert from a distance, having already walked two days to reach the place. One figure is a tribal elder taking a younger male on a rite of passage. The panels read "There are tales told many times. Some tales that you tell children, stories that tell them the history of the tribe, what is good to eat, what is not. Cautionary tales." This particular tale, which Gaiman takes pains to point out, is one of love and pride, told to male children as a rite of passage. The tale is that there once was a young queen named Nada, who ruled wisely over a city made of glass and was loved by her subjects--who were, the elder tells the younger, their tribe's ancestors. Her subjects were concerned that Nada was not married, and she said that she would marry when the right man appeared. Sure enough, one appeared, but quickly vanished. Nada searched for him, and then ate fireberries, which were reported to take one to the side of their true love if ingested. She discovered that the stranger she had fallen in love with was Kai'chul, the Sandman, the Lord of Dreams. Nada instantly coughed up the fireberries and returned home. Kai'chul came to Nada, stating that no woman had loved him enough to seek him out. He swore his love for her, at which point Nada fled, knowing that the Endless and mortals should not be together. He pursued and she yielded. In the morning, when the sun rose and found Nada and the Dream King together, it knew that something that was not meant to be had happened, and destroyed Nada's village as a result. Nada told Dream that they could never be together, and threw herself off the cliff. Dream stopped her spirit on its way to Death's realm. He made to propose again and she told him not to--for if he asked again and she refused he would damn her--and, his pride wounded, he asked. This is where the tale ends, and the initiate protests, insisting that it is not a real story because it lacks an ending. Gaiman goes to great lengths to emphasize that this version of the tale of Nada and Dream is the men's tale. In this fictional tribe, the tale of Nada and Dream is a strictly verbal tale, but Gaiman commits it to the written word. Not only that, but this male version is evidently not the only version of the tale. Apparently, a similar tale is told to the young women of the tribe, but the circumstances and details--one guesses--are very different. That story is told in women's language. Of course the women's version is not re-told through Gaiman or the tribal males, who do not know the women's tale, because they do not and can not know women's language. The initiate is both right and wrong in his assertion that the story does not have an ending, for that version of the tale does indeed end there. That version, which ends after Dream has asked the third time and waits for a response, is the version that is told, has been told, and will continue to be told, Gaiman implies, to the male initiates of this tribe. However, for the reader of the series, the story of Nada and Dream is continued in later books--she is imprisoned in Hell for ten thousand years before Dream sees the error of his ways and goes to Demonkind in order to free Nada, whose soul is then reincarnated. Of course, it was Death herself who convinced Dream that he had done wrong by Nada, and needed to right the situation. Their exchange is almost comical, a back-and-forth banter in the beginning of the collection _Season of Mists_. Destiny has called the family together for a conference, but does not reveal why. As usual, Desire taunts Dream about his failed love affairs, and Dream leaves the gathering. Death follows him. As usual, Dream speaks over-eloquently, insisting that he would have made Nada a goddess. Death retorts, in her casual speech, that "it is bad news for us to get involved with them. You know that." As Dream sets out to free Nada, having realized that he was unjust in condemning her to Hell, Death calls after his fading figure: "Hey Dream! Don't do anything stupid!" Dark humor deals with disturbing or sinister subjects treated or discussed in a manner intended to induce laughter. For instance, the slightly slovenly Death takes her job seriously, but also stops to feed pigeons with her younger brother in between guiding the newly deceased into her realm. Death is also shown wearing exercise clothing--complete with sneakers and black legwarmers,--while she works overtime when the Gates of Hell open after Lucifer gives up control of Hell. All of the dead contained in Hell rise and begin to walk the earth, and Death has to go round them all up again, hence the workout wear. When Dream and Calliope's son Orpheus turns to Death for assistance, he walks into her realm. He discovers that it not only appears like a small apartment furnished with a well-loved ratty armchair and a goldfish bowl, but is cluttered with fishnet stockings and jeans draped casually over the furniture. When Death arrives, she tells Orpheus that it's just that way because that's how she prefers it, and then changes it into an ornate hall of mirrors for his benefit. Destiny, the most serious of the Endless, often chastizes Death for wearing inappropriate clothing to family gatherings. Death's faded black jeans and tank tops don't sit well with Destiny, and he urges her to change into Victorian era mourning clothes. Death initially protests, saying, "You know how much I hate that stuff! Next thing youll be moaning for me to get a scythe!" but always heeds his wishes, mostly because she can just as easily change back the instant the meeting has concluded. Linear continuity is not a primary concern of Gaiman's and would not work in accord with the fluid, shifting narrative that often reads like a dream, where things change for no particular reason. Dreams have their own grammar and own set of meanings. This changing is simply accepted and does not seem ridiculous in the context of the dream. For example, Delirium's appearance is consistent only in inconsistency. Her wildly colored hair appears long in one panel, short and one shade in the next, and a few panels later her hair has begun to grow back but in a different color. Her eyes do not match; one is blue, the other green. Her clothes are constantly changing, from a torn fishnet bodysuit in one panel to a cocktail dress in the next. These changes are obviously meant to reflect her unstable mental state, but do not keep the reader chronologically oriented. Delirium changes simply because she can, or because she can not truly prevent herself from changing. In conclusion, as a series, Sandman broke expected convention and proved that genre-mixing need not be negative or poorly done. Sandman also proved that an adult comic book readership was not simply a demographic fluke that appeared after the graphic novel boom in the mid to late 1980s. Gaiman's characters, The Endless, display his preoccupations with fantasy, folklore and dark humor, and do so in a way that feels essentially human to the reader. Dream, Death, and the rest of the Endless go about their respective business, but not without gently urging the reader to reconsider their roles--after reading the series, one will never think of dreams--or death--quite the same way again.